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E3 2009 is
Here!
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Yup,
the E3 Expo 2009 is here, I thought I would
post my updates for Sons of Myneria here as well.
Lots of new features have been added to the game, some people wanted
to see and some you never would of
expected.
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For our female gamers out there I am proud
to announce there will now be a playable female hero for you to
choose. With all the classes and effects as the original, you will
also gain different dialog and responses from the many people
around the world. You can find this and more on the updated characters page.
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One of the biggest additions to come in
the game is a true dynamic day and night system. Watch the sun go from morning to
night in a
truly realistic lighting system. The
world will also revolve around this with different enemies to
fight at different times of the day and schedules for
npcs where they will sleep, eat and work at specific times, the most
realistic experience to ever come to a 2D
RPG.
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If you think that wasn't enough, I am
happy to announce an
entirely new never
before done season system. Watch
as the years go by in spring, summer, fall and
winter with changing landscapes, creatures and a full weather system
ranging from light rain to heavy snow. One of the most anticipated features
in any RPG finally done in Sons of
Myneria.
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Along with
those massively exciting features you will also get a full growing
system where you can find seeds from shops, monsters or just plain
exploring and plant them in a garden and watch them grow. What you
get will vary from herbs that heal to ones that increase stats
permanently. These items are designed to help at any level keeping
you collecting and growing all through your adventure. What seeds
and where you plant them in the world will effect what types of
herbs you will get.
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Along
with the standard
magic system comes a new
rage system just for melee classes. Instead of being stuck
with weak spells you will gain rage abilities with each
weapon that will focus more on your combat stats and provide crushing blows
to your enemies when you need it the
most.
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One of the most exciting small details of
the game is fully working chests. Anywhere
you find loot
you can not only take
items but store them as well where they will stay
until you open the chest again. This will be most
useful for storing items at your home keeping them safe and organizing your
inventory, another realistic feature brought to a 2D
game.
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Several other
features have been
added as well,
such as a full shop
tax and haggle system. Every store in the world will
have different prices depending on the location or whats going
on. You might be able to talk the shopkeepers into giving you a
better price, making buying and selling a better
deal.
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All your actions in the world will
effect your character,
the choices you make will
lead you on the path to good and evil, or
will define how confident or brave you are. These stats
will effect how people will like you and choices you make towards them
will also effect how much a person likes
you.
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Stepping up to todays generation I have
added a fully working achievement system. Now you will get points
for completing important events in the game or hard to complete
objectives. Not satisfied? These points will actually be
used for gaining
rewards and items in the
game. Online support for this may be in the works
but is still far away from being ready, for now
you will keep the points to your save file and save them for
that special little item you may want to
obtain.
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There will also be a fully working house system where
you can not
only buy but even build
houses in any town. Add your own decorations and details
and turn it into your lair for you and your
party to hang out. You can upgrade it adding more decorations and features
such as fully working chests to store your
items.
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Finally I present a problem solver. Nobody
likes being stuck with low level characters then being forced to
use them later on, thats why in Sons of Myneria I will do my best
to make sure you are always with the team you want. Members that
are not in your
party will also
level on their own, gaining
a percentage of the experience you do so they will
not be as weak when you need them to join
you. Members that you travel with though will gain faster experience and become
stronger then members that are not in your
party.
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Well I hope you enjoy hearing about all
the wonderful new changes coming to the game, and I hope you enjoy
this years E3 show and
check out all
the new upcoming games from
the many awesome developers. I hear it will be one
of the best shows in the last 10 years as
they finally made all the right changes to add more floor space and
let more people in. Good luck and have
fun.
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Mon June 1
2009
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- New Year
Update
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It's been a wile
since I posted
an update, have no fear
lots of things have been going on. Development is far
ahead and new testing versions are constantly being sent to
my testers. The demo is still closed until it is 100% complete and
tons of changes have been made to the
game.
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In the spirit of
the upcoming E3 show I have some things to show
myself. I will post new content on the site including
updates, changes and new features and screenshots, even a few surprises for you
guys, for now you’ll just have to wait
:)
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This years E3 show will be one of the best in
a long time, more developers and lots of big announcements, I felt
it was right to take
part as well so look
for new updates about Sons of Myneria here on the
site around June 2nd. Mark your calenders and I hope
you look forward to all the new wonderful content from us here at
ZVC and the many other developers hosted at
E3.
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I have also changed the contact email so
if you sent letters or affiliate requests in the past please
resend them to the new email mightylink@gmail.com
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Fri
May 1 2009
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Closed
Testing
Begins
Sorry there have been no
updates recently, I been making a lot of progress but
I am also in process of moving to a new
house so I may not be around for a wile as I have
a lot of work to do here at
home.
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I
will be giving a copy of the game to ZVC's Team of Advisors for
testing wile im away. They will go through it and test it
and make suggestions for changes to make it better. Already
lots of discussion has been going on and I don't
want to reveal much yet but the game will be much better then
all the information currently shown here on the
site.
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Thanks
to everyone who has participated in this project and everyone who
has written me suggestions. From
this point on story and mapping will be a top priority and
already lots have been done to improve it beyond its
previous state. I'm sure this game will be a smash
hit made possible by you the fans. Everyone will get their much deserved
credits by the time the first demo is
out.
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I'll be back soon and just in case
I don’t make it in time, happy holidays
:D
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Sat Nov 15 2008
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- Completed
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The Sons of
Myneria site is now complete. Every page is up with loads of
information towards the game. You can now see lots of
info towards characters, status effects and much more. Some pages
like the items and bosses are still yet to be filled in so
hang in there as the game continues to
develop.
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I would also like to
take this time to announce some details into the upcoming demo. It will
indeed feature a big part of the story and is expected to
include a few hours of game play out of the hundreds
planned for the final game. As a bonus for completing the
demo, players will gain an extra package of summons, spells
and even party members to keep them busy till the final game is
ready. These features will be exclusively for the
demo.
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I am also happy to reveal an update for
the story, it will feature the journey of two tales you will
alternate back and forth from. The first story is about Tobia
who stumbled into Calmer Village and the other will be about the
epic quest for Meridian’s conquest to vanquish evil. Eventually
the two parties will meet and you will be able to combined their
powers. The reason I chose this style of game play is to keep it
open for everyone. Tobia’s story is slow paced and
revolves around his training to rediscover his past, wile Meridian’s
story is much faster and more modern for players who like to be
part of a more important aspect of the
world.
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Well now that the site is completed and updated, I
am off to continue development of the game. I hope you enjoy this
new website and look forward to the final
product.
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Oh, and happy halloween
to all who are celebrating, the reason I’ve chosen the monster
icon for this update :)
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Sun
Oct 26 2008
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Myneria Site
Launched!
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Finally here
for ZVC’s much anticipated RPG project, the Sons of Myneria
official game site is open. As the game develops the pages will be
filled individually with tons of information towards the
game.
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Keep us bookmarked for
the future and demo versions of the game and finally for when
the full game is released. Till then you are free to browse the
pages and learn more about this project. You may even interact
with other Myneria fans at the right hand side. Good luck and I
hope all of you look forward to the future of this
game.
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Fri
Oct 24 2008
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